# Joshua Lai

Joshua Lai is a remote worker on Himalayas, Developer Staff, Design Intern at Vertigo Games, based in Canada.

Source: https://himalayas.app/@joshualai

```text
Level Designer at CyberConnect2 who designed and implemented 7+ Demon Slayer: The Hinokami Chronicles 2 levels.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Canada |
| Authorized to work in | Canada |
| Salary expectations | 50k+ CAD |
| Job categories | Level Designer, Game Designer |
| Skills | Level Design, Level Implementation, Action RPG Gameplay, Arcade Gameplay, Difficulty Curves, Gameplay Balancing, Player Onboarding, Tutorial Design, Progressions, Quest Logic, Playtesting, Feedback Iteration, Mobile Puzzle Design, Rapid Prototyping, Unreal Engine 4 |
| Website | https://instant-mobwntheiuan-jokiulai-1408.wix-site-host.com |
| Portfolio | https://instant-mobwntheiuan-jokiulai-1408.wix-site-host.com |

## What I'm looking for

```text
I'm interested in translating my action/RPG design skills into engaging, replayable arcade and mobile levels.
```

## About

```text
At CyberConnect2, I designed and implemented 7+ Adventure Mode levels for Demon Slayer: The Hinokami Chronicles 2, taking them from blockout through production-ready content.

I implemented level logic, NPC interactions, tutorials, subquests, UI prompts, and progression gates to support player onboarding and paced challenges. I also contributed to character controls and abilities, considering how player mechanics shaped the level challenges.

At Vertigo Games, I prototyped six VR/6DOF gameplay and interaction concepts in Unreal Engine 4, turning early design ideas into playable tests. I documented design decisions and revised mechanics based on playtesting and multidisciplinary feedback.

I'm developing Project EX, a cooperative action-game prototype with destructible voxel terrain, exploration, gameplay challenges, and progression systems. I'm also designing Lexacade, a mobile word-puzzle experience with puzzle interactions and player-facing progression.
```

## Experience

### Developer Staff, Design Intern

Vertigo Games

```text
Prototyped six VR/6DOF gameplay and interaction concepts in Unreal Engine 4, turning early design ideas into playable tests. Documented design decisions and rapidly revised mechanics based on internal playtesting and multidisciplinary feedback.
```

Skills: VR-Design, Unreal-Engine-4, Rapid-Prototyping, Gameplay-Design, Playtesting, Documentation

### Developer Staff, Level Design

CyberConnect2

```text
Designed and implemented 7+ Adventure Mode levels for Demon Slayer: The Hinokami Chronicles 2, from blockout to production-ready content. Collaborated with artists and programmers to integrate content and iterate on layouts, difficulty, and player flow.
```

Skills: Level-Design, Unreal-Engine-4-5, Blue-Print, Gameplay-Feature-Implementation, NPC-Interaction, Tutorial-Design, Quest-Logic, Progressions, Cross-Functional-Collaboration

## Education

### Breda University of Applied Sciences

Bachelor of Creative Media and Game Technologies, Creative Media and Game Technologies. 2018 - 2022

```text
Bachelor of Creative Media and Game Technologies from Breda University of Applied Sciences, completed in 2022.
```

## Tech stack

- Unity

To contact Joshua, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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