# Esteban Ranz

Esteban Ranz is a remote worker on Himalayas, Technical Animator at Skydance Animation, based in Spain.

Source: https://himalayas.app/@estebanranz

```text
Technical Animator at Skydance Animation who developed workflows for Luck and Spellbound feature productions.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Spain |
| Authorized to work in | Spain |
| Salary expectations | 35k+ EUR |
| Job categories | Technical Animator, Character Rigger |
| Skills | Character Rigging, Skinning, Deformation Systems, Technical Animations, Animation Pipeline, Retargeting, HumanIK, Motion Capture Data Integration, Workflow Optimization, Pipeline Support, Autodesk Maya, Unreal Engine 5, Unity, 3ds Max, Autodesk Mudbox |
| Portfolio | https://vimeo.com/1008496133 |
| LinkedIn | https://linkedin.com/in/esteban-ranz-riera-085755103 |

## What I'm looking for

```text
I'm available for on-site, hybrid, or remote positions.
```

## About

```text
At Skydance Animation, I developed and maintained technical animation workflows for feature productions, including Luck and Spellbound. I also supported animation tools, rig-related procedures, and pipeline updates.

I worked with rigging, animation, and pipeline departments to resolve production issues. I created technical solutions that improved workflow efficiency and reduced production bottlenecks.

Before that, I created character rigs at IMU Studios and designed rigs for the main protagonist and creatures on Therion Games’ Greyfall project. I’m available for on-site, hybrid, or remote positions.
```

## Experience

### Technical Animator

[Skydance Animation](https://himalayas.app/companies/skydance). Oct 2021 - Mar 2024

```text
Developed and maintained technical animation workflows for feature animation productions. Collaborated with rigging, animation, and pipeline departments to resolve production issues and improve workflow efficiency.
```

Skills: Autodesk-Maya, Unreal-Engine, Python, Animation-Pipeline, Technical-Troubleshooting, Cross-Department-Collaboration

### Character Rigger

IMU Studios. Oct 2020 - Mar 2021

```text
Created production-ready rigs for a variety of creatures including bipeds, quadrupeds, and winged characters. Collaborated remotely with artists and developers to ensure rig quality and usability.
```

Skills: Character-Rigging, Skinning, Autodesk-Maya, Remote-Collaboration

### Character Rigger

Therion Games. Jan 2019 - Nov 2019

```text
Designed and implemented detailed character rigs for the main protagonist and multiple creatures on the Greyfall project. Worked closely with art and animation teams to achieve production-ready results.
```

Skills: Character-Rigging, Autodesk-Maya, Collaboration

## Education

### The Bridge

Bootcamp, Data Science

```text
Data Science Bootcamp in 2026, covering Python, Git/GitHub, Data Wrangling, and NumPy/Pandas.
```

### Animum Creativity Advanced School

Master, Character Rigging

```text
Master in Character Rigging from Animum Creativity Advanced School in 2020.
```

### Florida Replay

Higher Degree, Animation and Video Game Development

```text
Higher Degree in Animation and Video Game Development from Florida Replay in 2017.
```

## Tech stack

- GitHub
- NumPy
- Pandas
- Unity
- Python
- Git
- Autodesk Maya

To contact Esteban, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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