# Danyal Tareen

Danyal Tareen is a remote worker on Himalayas, 3D AI Generative Artist at AssetHub, Inc., based in Pakistan.

Source: https://himalayas.app/@danyaltareen

```text
Technical 3D Artist at AssetHub, Inc., building AI-assisted 3D asset pipelines and a Maya auto-rigger.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Pakistan |
| Authorized to work in | Pakistan, United States, Philippines |
| Salary expectations | 45k-100k USD |
| Job categories | 3D Technical Artist |
| Skills | 3D Rigging, Character Rigging, Facial Rigging, Corrective Shapes, Skinning, Deformation, 3D Modeling, 3D Sculpting, AI Assisted 3D Workflows, Real Time 3D Art Production, Environment Design, Texturing, Look Development, Lighting |
| Website | https://danyaltareen.netlify.app |
| Portfolio | https://artstation.com/kawkaw |
| LinkedIn | https://https://linkedin.com/in/danyaltareen |
| GitHub | https://github.com/coco8897 |

## What I'm looking for

```text
I’m open to remote or on-site roles, either contract or full-time.
```

## About

```text
At AssetHub, Inc., I create 3D assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. I’m building AI-assisted 3D asset pipelines in ComfyUI for international client deliverables.

I built Danyal’s RigBuilder, a Maya auto-rigger with a guide-based workflow, face rigging, and export to Unreal and Unity. My work also includes character rigs and production assets for the feature film Heera: One in a Million and the episodic series Eternix and Drone Katz.
```

## Experience

### 3D AI Generative Artist (current)

AssetHub, Inc.. Jul 2025 - Present

```text
Produced assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. Built AI-assisted 3D asset pipelines in ComfyUI for international client deliverables, working fully remote and async across US and Japan teams.
```

Skills: ComfyUI, AI-Pipelines, Art-Asset-Production, Remote-Collaboration

### Creative Lead/ Technical 3D Generalist

Verso.io. Dec 2024 - Jul 2025

```text
Led creative direction and the 3D production pipeline for a US-based digital studio. Ran asset production end to end, from pre-viz through final render delivery, bridging creative and technical teams as generalist lead across several projects.
```

Skills: Creative-Direction, 3D-Production-Pipeline, Pre-Visualization, Render, Generalist, Team-Leadership

### Technical 3D Artist

Wakhra Studios. Aug 2023 - Sep 2024

```text
Built and maintained rigging systems, environment art and technical workflows in Maya and Unreal Engine 5 for the episodic series Eternix and Drone Katz. Covered the full production pipeline: modelling, rigging, texturing, look dev and lighting, and delivered production assets for Ping and Roar on deadline.
```

Skills: Maya, Unreal-Engine-5, Rigging, Environment-Art, Technical-Workflows, Modelling, Texturing, Lookdev, Lighting

### Department Head/ Team Lead

Skyspin Communication. Jun 2024 - Jul 2024

```text
Led department operations and a remote cross-functional team, owning timelines and deliverable quality.
```

Skills: Team-Leadership, Operations, Remote-Team-Management, Quality-Assurance

### 3D Environment Designer / 3D Generalist

Khaleef Technologies. Jun 2022 - Jul 2023

```text
Designed game-ready environments and 3D assets for interactive and simulation projects. Delivered textured, lit environments optimised for real-time engines.
```

Skills: Environment-Design, 3D-Assets, Game-Ready, Texturing, Lighting, Real-Time-Engines

### Assistant Professor, 3D Animation

Beaconhouse National University. Aug 2021 - Jan 2023

```text
Taught 3D animation to 2nd to 4th year BFA students, covering Maya, rigging and production pipelines. Mentored final-year thesis projects with hands-on production guidance and critique.
```

Skills: Teaching, 3D-Animation, Maya, Rigging, Production-Pipelines, Mentorship

### 3D Game Artist

FRAG Games. Nov 2021 - Sep 2022

```text
Created game-ready characters, props and environments for mobile and PC titles. Worked to polygon budgets and tight timelines in a small agile team.
```

Skills: 3D-Modeling, Game-Assets, Character-Art, Prop-Art, Environment-Art, Mobile-Games, PC-Games, Agile

### Junior 3D Artist / Rigger

Skyspin Studios. May 2019 - Dec 2021

```text
Built character rigs and 3D assets for animation, including the feature film Heera: One in a Million. Wrote MEL scripts to automate repetitive rigging and pipeline tasks.
```

Skills: Character-Rigging, 3D-Assets, Animation, Mel-Programming, Automation

## Education

### Beaconhouse National University

Bachelor of Fine Arts, Design. Grade: A+

```text
Bachelor of Fine Arts in Design, graduated with distinction (A+). Thesis film: Mechanicalism, a 3D animated short.
```

## Tech stack

- Unity
- Figma
- Python
- JSON
- Lua
- Blender
- Autodesk 3ds Max
- Autodesk Maya
- ComfyUI
- Claude Code
- ZBrush
- KeyShot

To contact Danyal, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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