# Beata Smalgren-Brown

Beata Smalgren-Brown is a remote worker on Himalayas, Senior Animator at Heimdall Games, based in Sweden.

Source: https://himalayas.app/@beatasmalgren-brown

```text
Senior Animator at Heimdall Games, animating characters, maps, and UI for Primal Legacy in Unity.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Sweden |
| Authorized to work in | Sweden |
| Salary expectations | 36k+ USD |
| Job categories | Animator, Motion Graphics Designer, Illustrator, Animation Teacher |
| Skills | 2D Animation, 3D Animation, Character Animation, Character Rigging, VFX, Gameplay Animation, Mobile Games, 3D Modeling, Texture Mapping, Lighting, Motion Design, UI Animation, Unity, Unreal Engine, Spine |
| Website | https://smalgren-animation.com |
| Portfolio | https://smalgren-animation.com |
| LinkedIn | https://linkedin.com/in/beata-smalgren-b7682b90 |

## About

```text
At Heimdall Games, I animate characters, maps, and UI for the mobile game Primal Legacy, and create visual effects and advanced rigs. I also implement animation in Unity for smooth performance and engaging combat and movement on mobile and PC.

At VARSAV Game Studios S.A., I created end-to-end 3D character animations and animations for Quadrima, the internal AI technology used in Barkour and other games. Earlier, at E-Games, I worked on the complete 3D modeling, rigging, and character animation pipeline for Dream of Gods.

I teach introductory and advanced gameplay animation at ARC Academy, using Autodesk Maya in remote classes. I studied Animation and Visual Effects at Academy of Art University, and my portfolio and demo reel are at https://www.smalgren-animation.com/.
```

## Experience

### Senior Animator (current)

Heimdall Games. Mar 2025 - Present

```text
●​ Fluid dynamic character, maps and UI animation, advanced rigging, visual effects for the mobile game Primal Legacy, implementation to Unity game engine, ensuring smooth performance and engaging combat/movement mechanics on mobile and PC platforms.
●​ Softwares used: Spine, Unity, Photoshop, After Effects, Illustrator
```

### Animation Instructor (current)

ARC Academy. Jan 2025 - Present

```text
●​ Taught introductory and advanced gameplay animation to a class of 10–20 students via remote/online learning, utilizing Autodesk Maya to mentor and inspire the next generation of animators.
```

### 3D Senior Animator

VARSAV Game Studios S.A.. Jan 2023 - Dec 2024

```text
●​ Executed end-to-end 3D character animations including high-fidelity modeling, skeletal rigging, implementation to Unreal for PC and video game titles.
●​ Collaborated across multidisciplinary teams to ensure 3D assets met rigorous engine performance and technical optimization standards.
●​ Created animations for the Quadrima internal AI technology used in Barkour and many other games.
```

### Senior 2D Animator and VFX Artist

Mancala Gaming. Apr 2022 - Dec 2022

```text
●​ Created high-engagement 2D animations (of characters, symbols and backgrounds), advanced rigging systems and visual effects tailored specifically for fast-paced mobile slot titles.
●​ Developed polished, intuitive game UI and symbol designs that aligned with overall thematic slot art styles.
```

### 2D Technical Animator and VFX Artist

Product Madness 📱🎮. Oct 2021 - Mar 2022

```text
●​ 2D Animation and creation of Visual Effects in Unity for mobile games worldwide
```

### 2D/3D Animator and Motion Graphics Designer

CloudBest. Oct 2019 - Sep 2021

```text
●​ 2D and 3D animation, visual effects and video editing, in collaboration with the Marketing and IT teams.
```

### 3D Lead Animator

E-Games. Mar 2019 - Sep 2019

```text
●​ Specialized in the complete pipeline of 3D modeling, advanced rigging, and character animation for Dream of Gods MOBA game characters.
●​ Optimized character rigs and silhouettes for clear readability and responsive competitive gameplay mechanics.
https://www.indiedb.com/games/dream-of-gods
```

### Lead 2D/3D Animator and Illustrator

Fool's Entertainment. Mar 2017 - Sep 2019

```text
●​ Directed mixed 2D/3D art pipelines, overseeing core creative tasks from initial modeling and texturing to final lighting and animation.
●​ Maintained visual consistency across multiple media formats and guided technical asset integration.
```

### 2D Animator

AAU StudioX. Feb 2016 - Sep 2017

```text
●​ Animated character sequences for the animated short Kupala Night within a professional production pipeline course collaboration with help of Disney and Pixar professionals.
●​ Adhered strictly to professional studio milestones, supervisor feedback, and established pipeline constraints.
```

### 2D Animator and Rigger

Flyht Lab, LLC.. Nov 2016 - Apr 2017

```text
●​ character design, rigging and animation for the character presented in link below:
https://www.youtube.com/watch?v=BsEV5I5bqbQ
```

### Stop-motion Animator and Props Modeler

Frog Bar. Jan 2013 - May 2015

```text
Worked as Stop-motion Animator and Props Modeler at Frog Bar.
```

## Education

### Academy of Art University

Bachelor of Visual Arts, Design and Visual Communications, General

```text
School of Animation & Visual Effects
```

### Academy of Art University

Bachelor's Degree, Animation and Visual Effects. 2013 - 2019

### International Baccalaureate

High School, Visual and Performing Arts. 2007 - 2013

```text
obtained a grade of 7 in Visual Arts Higher Level in final graduation exam (with 7 being the highest and 0 the lowest)
```

## Tech stack

- Unity
- Unreal Engine
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Autodesk Maya

To contact Beata, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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