# Ayrton Olvera

Ayrton Olvera is a remote worker on Himalayas, Gameplay Developer at Titan Games, based in Mexico.

Source: https://himalayas.app/@ayrtonolvera

```text
Gameplay developer at Titan Games, creating multiplayer gameplay with Unity and Unreal Engine across diverse projects.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Mexico |
| Authorized to work in | Mexico |
| Salary expectations | 400k+ MXN |
| Job categories | Gameplay Developer, Multiplayer Developer, Backend Engineer, SDK Developer, Online Services Developer, AI Game Engineer, Lead Engineer, Teacher |
| Skills | Gameplay Development, Multiplayer Game Development, Unreal Engine 5, Unreal Dedicated Server, Unreal Networking, Unreal Replication, Gameplay Ability System, Online Integration, Unity, C++, C#, .NET 8+, PostgreSQL, OpenAPI, Photon |

## About

```text
At Titan Games, I worked as a Gameplay Developer using Unity and Unreal Engine, contributing to several projects with a focus on multiplayer and larger-scale games.

At Amber Studio, I worked on gameplay and multiplayer development with Unity and Unreal Engine. Earlier, at Abstract Studios, I delivered mobile and VR advergaming projects for local clients as Lead Engineer.

My project work includes developing player connection management and the Prop Hunt and Overcooked game modes for an asymmetrical game. I also worked on VR player movement replication and developed character abilities while optimizing network bandwidth and performance.

I've also integrated Epic Online Services for matchmaking and lobbies, and worked with Unreal Engine Dedicated Servers, PlayFab, and Unity SDK development. I have six years of experience and a Master in Video Game Design and Development from Universidad de Morelia.
```

## Experience

### Gameplay Developer

Titan Games. Jan 2023 - Jan 2026

```text
Developed gameplay using Unity and Unreal Engine, specializing in multiplayer and larger scale projects.
```

Skills: Unity, Unreal-Engine, Multiplayer-Gaming

### Gameplay and Multiplayer Developer

[Amber Studio](https://himalayas.app/companies/amber-studio). Jan 2020 - Jan 2023

```text
Developed gameplay and multiplayer features using Unity and Unreal Engine across diversified projects.
```

Skills: Unity, Unreal-Engine, Multiplayer-Gaming

### Lead Engineer

Abstract Studios. Jan 2019 - Jan 2020

```text
Delivered multiple mobile and VR advergaming projects for local clients, managed the engineering team, and received direct client feedback.
```

Skills: Mobile, VR, Advergaming, Team-Management

### Creator and Main Gameplay Developer

Chamba Clones. Jan 2026 - Present

```text
Developed the main clone mechanic, Clone AI to follow player's path, and created the main character model.
```

Skills: Gameplay-Development, AI, Character-Modeling

### Backend and SDK Developer

DRAGOMMY Hub. Jan 2026 - Present

```text
Developed backend with .NET 8, PostgreSQL, and OpenAPI, and created a custom Unity 6 Titan Hub SDK. Deployed remote servers.
```

Skills: .NET-8+, PostgreSQL, OpenAPI, Unity-6, SDK-Development, Server-Deployment

### Multiplayer Gameplay Developer

Beanland. Jan 2025 - Present

```text
Developed multiple character abilities, optimized network bandwidth and performance using Unity 6 and Photon.
```

Skills: Unity-6, Photon, Multiplayer-Gaming, Network-Optimization

### Unreal Multiplayer Developer

DRAGOMMY. Jan 2025 - Present

```text
Developed player connection management for asymmetrical game modes, two game modes (Prop Hunt and Overcooked), and VR player movement replication.
```

Skills: Unreal-Engine-4, Multiplayer-Gaming, VR, Game-Mode

### UI Gameplay Developer

Lost Ark. Jan 2024 - Present

```text
Adapted UI interactions for multiple platforms and gamepad, working with Slate and UMG in Unreal Engine 5.
```

Skills: Unreal-Engine-5, UI, Slate, UMG, Controller

### Online Services Developer

DRAGOMMYnder. Jan 2024 - Present

```text
Integrated Epic Online Services for matchmaking and lobby functionality, and developed networked cinematics for start and end match states.
```

Skills: Unreal-Engine-5, Epic-Online-Services, Matchmaking, Lobby, Networked-Cinematics

### Team Lead Engineer

Amber Party. Jan 2023 - Present

```text
Led team organization and management, integrated Epic Online Services, implemented main gameplay mechanics and Gameplay Ability System (GAS).
```

Skills: Unreal-Engine-5, Networking, Team-Management, Epic-Online-Services, Gameplay-Ability-System

### Gameplay Developer

DRAGOMMYR Advergaming. Jan 2023 - Present

```text
Developed multiple minigames showcasing university career features, and implemented audio and instructions systems for all minigames.
```

Skills: Unreal-Engine-4, Mini-Games, Audio, Instruction

### Gameplay Developer

DRAGOMMYrvest. Jan 2023 - Present

```text
Developed abilities for multiple characters using the Gameplay Ability System (GAS) in Unreal Engine 5.
```

Skills: Unreal-Engine-5, Gameplay-Ability-System, Abilities

### Team Lead Engineer

Amber Sunrise. Jan 2023 - Present

```text
Led team organization and management, integrated PlayFab, managed dedicated servers, and implemented main gameplay mechanics.
```

Skills: Unreal-Engine-5, Networking, Team-Management, Playfab, Dedicated-Servers

### Gameplay Developer

Behaviour Interactive. Jan 2022 - Present

```text
Developed a training game for field workers, created a base task subsystem, and implemented player mechanics and interactions.
```

Skills: Unreal-Engine-4, Gameplay, Task-Subsystem, Player-Mechanics

### Gameplay Developer

Tetris Beat. Jan 2021 - Present

```text
Developed base mechanics, optimized game manager, and implemented touch controls.
```

Skills: Unity, Gameplay, Game-Manager, Touch-Controls

### Gameplay Developer

DRAGOMMYrest. Jan 2021 - Present

```text
Developed player mechanics and interactions, and implemented procedural foliage spawn for mobile.
```

Skills: Unity, Mobile, Player-Mechanics, Procedural-Foliage

### Gameplay Developer

Ludi 2. Jan 2020 - Present

```text
Created over 50 minigames for an educational kids game, and integrated procedural 2D animation for dynamic minigames.
```

Skills: Unity2D, Educational-Games, Mini-Games, Procedural-Animation

### Gameplay/REST API Developer

Fundación Cpital. Jan 2020 - Present

```text
Developed a finance training game, player interactions, scene workflow, and integrated REST API for player login management.
```

Skills: Unity2D, Finance, REST-APIs, Monitoring-Player-Interactions

### Teacher

DRAGOMMY course. Jan 2019 - Present

```text
Designed and taught a course on Unreal Engine 4, showing students how to use the main features of the engine.
```

Skills: Unreal-Engine-4, Teaching, Course-Design

### Lead Engineer

Axel el Drágon. Jan 2019 - Present

```text
Served as project architect for a mobile advergaming project, developed player base mechanics, and optimized performance.
```

Skills: Unity, Mobile, Advergaming, Architecture, Optimization

### Lead Engineer

V Shooter. Jan 2019 - Present

```text
Developed a VR shooter minigame, including player mechanics, game rules, and game workflow.
```

Skills: Unreal-Engine-4, VR, Shooter, Game-Rules

## Education

### Universidad de Morelia

Master's, Video Game Design and Development. 2024 - Present

```text
Pursuing a Master's degree in Video Game Design and Development, with an expected completion in 2026.
```

### Universidad de Morelia

Video Game Engineer, Video Game Engineering. 2015 - 2019

```text
Pursued a degree in Video Game Engineering, focusing on game development and engineering principles.
```

## Tech stack

- OpenAPI
- Photon
- PostgreSQL
- Slate
- Unity
- C#
- C++
- PlayFab

To contact Ayrton, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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