# Amadeu Terceiro

Amadeu Terceiro is a remote worker on Himalayas, Game Producer | Game Designer | Project Manager at Rede De Educação, based in Brazil.

Source: https://himalayas.app/@amadeuterceiro

```text
Technical Game Designer at Rede De Educação, creating serious games and interactive health simulations with Unreal Engine and Unity.
```

| Detail | Value |
| --- | --- |
| Availability | Looking for a job |
| Location | Brazil |
| Authorized to work in | Brazil |
| Salary expectations | 85k+ BRL |
| Job categories | Game Designer |
| Skills | Game Design, Gameplay Systems, Level Design, Gameplay Feature Implementation, Unreal Engine, Unreal Engine 5, C++, Visual Scripting, Unity, C#, Prototyping, System Design, Narrative Design, Mission Design, Environmental Storytelling |
| LinkedIn | https://linkedin.com/in/amadeu-terceiro |

## What I'm looking for

```text
I’m seeking Game Designer opportunities focused on gameplay, level design, and implementation within the game engine.
```

## About

```text
At Rede De Educação, I lead serious game and interactive simulation projects focused on health prevention, medical protocols, and digital education. I coordinate project planning and delivery while shaping interactive experiences and game systems.

At ReVirtua, I worked on a complete level for NReg, a virtual reality training simulator. I designed and implemented interaction and movement mechanics, including climbing, ladder placement, and custom teleportation, using C++ and Blueprints.

At Main Leaf Games, I created and implemented core gameplay mechanics for Socket, including its shared, failing-battery system, and led level and mission design for Current City. I also contributed gameplay systems to xSPECTAR, including a racing system and dynamic lap and checkpoint tracking.

At PiniOn, I led the app gamification project and developed text-based RPGs and interactive narrative concepts. I’m currently seeking Game Designer opportunities focused on gameplay, level design, and implementation in the engine.
```

## Experience

### Game Producer | Game Designer | Project Manager (current)

Rede De Educação. Jun 2025 - Present

```text
Atuo na liderança de projetos de serious games e simulações interativas na área da saúde, com foco em prevenção, protocolos médicos e educação digital. Exerço funções híbridas que envolvem produção executiva, design de jogos e gerenciamento ágil de times interdisciplinares.

Principais responsabilidades e entregas:

✅ Produção e Planejamento:

Coordenação de múltiplos projetos simultâneos (GFP, Ma
```

### Technical Game Designer (Unreal Engine / VR)

ReVirtua. Mar 2026 - Apr 2026

```text
Atuei no desenvolvimento e evolução de um level completo do projeto NReg, um simulador de treinamento em Realidade Virtual (VR), com foco na criação e implementação de mecânicas interativas, refatoração de sistemas core e otimização da experiência do usuário em ambiente imersivo.

Principais Responsabilidades e Realizações:

Design e Implementação de Mecânicas em VR (C++ e Blueprints): Criação e r
```

### Game Designer

Main Leaf Games. Aug 2023 - Jan 2025

```text
Atuei como Game Designer em múltiplos projetos para PC, mobile e experiências imersivas, com foco em gameplay systems, level e mission design, integração narrativa e implementação hands-on, colaborando de forma próxima com times de engenharia e arte.

🎮 Socket — Indie Platform Puzzle Game

Atuei como Game & Level Designer no desenvolvimento de Socket, um platform puzzler inspirado em Unravel e Lit
```

### Senior Mobile Game Designer

Trexx. Aug 2023 - Mar 2024

```text
-Liderei como Senior Mobile Game Designer o game blockchain Boom Boogers disponível na App Store e na Play Store, onde fui responsável pela definição e documentação das mecânicas core, level design, criação de novos Boogers e Enemy Design, balanceamento e composição da gameplay do mapa remodelado do Boogers Arena e novo mapa Volcano Peak;

-Criei habilidades novas para os novos inimigos e interaçõ
```

### Lead Game Designer | Narrative Designer | UX/UI Designer

PiniOn. Apr 2022 - May 2023

```text
-Liderei o projeto de gamificação do app;

-Desenhei as missões que compõem o jogo, pontuações, vida, dano, bônus ou qualquer tipo de quantificação do desempenho;

Como Narrative Designer:
-Contribuí para a disseminação de conteúdo educativo através da gamificação do app PiniOn.
Desenvolvi text-based RPGs e projetei um novo app focado em experiências baseadas em narrativas.
-Criei narrativas envol
```

### Game Designer, Level Designer & Narrative Designer

Power Mint Game Studio. May 2021 - Dec 2021

```text
-Level creation;
-Loot systems;
-Delivery systems;
-Narrative writing;
-Character and dialogue writing;
-Documentation;
-Unreal Engine;
-Trello activity and sprint organization;
```

### Product Manager | Game Writer

RPGDelivery.com. May 2020 - May 2021

```text
As a Product Manager:

-Definition of the vision and strategy for a virtual and in-person tabletop RPG table booking product in Brazil;
-Customer relationship management, including understanding the target audience through collecting; feedback and managing customer support to enhance the player's experience;
-Responsible for establishing the development schedule of the product, determining deadlin
```

### Content Designer | Game Writer

Rastrolabs Game Studio. Oct 2020 - Apr 2021

```text
Responsible for creating narrative, characters, missions and dialogues, translations for the action game RPG Roadout.
```

### Game Writer

Onanim Studios. Mar 2018 - Oct 2018

```text
Responsible for the narrative review of the characters and how they relate in the story mode for the fighting game Trajes Fatais
```

### Professor de Game Design e Roteiro

Porto Iracema das Artes. Jan 2013 - Jan 2016

```text
I directed games projects for students. I followed the development and execution of the screenplays and / or narratives of the games's school as one of the responsible teachers;
```

### Game Designer Teacher

Gracom Escola de Efeitos Visuais. Jul 2012 - Jul 2014

```text
Responsible for teaching the discipline of game design and screenplay in the Gamer Dev course and guiding students in the narrative development of the game Fantasy Geek Show;
```

### Produtor Audiovisual e Roteirista

Universidade de Fortaleza - UNIFOR. Jan 2004 - Dec 2007

```text
-Produtor e roteirista do programa de variedades da TV UNIFOR - PALAVREADO;
-Definição de pautas do programa;
-Alocação de equipe;
-Direção de cena;
-Produção do material de gravação e locações;
-Acompanhamento de captações externas e em estúdio;
-Supervisão de edição de ilha;
-Cronograma de entregas;
```

## Education

### Universidade de Fortaleza - UNIFOR

Bachelor degree, Social Communication

### Mentorama

Unreal Engine 4 do zero ao PRO

```text
Mar 2022
```

### Mentorama

Profissão Game Designer

```text
Aug 2021
```

### Universidade de Fortaleza - UNIFOR

Master's degree, Psychology. 2014 - 2017

### Universidade do Vale do Rio dos Sinos

Specialization, Cinema. 2008 - 2009

## Tech stack

- Unity
- Unreal Engine
- Figma
- Jira
- C#
- C++
- Confluence
- Trello
- Git
- Miro

To contact Amadeu, message them from this profile with a Himalayas employer account: [Hire on Himalayas](https://himalayas.app/hire).

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